There is a short running promotion on this guide. You may have been directed here on purpose.  Continue reading.  I am James Ruben, I contacted Ivan to run a short promotion through his new web site to help him with both traffic and rankings.  I gave him this information in an email to copy and paste here to benefit both my customers, and his new site.  To receive my Evony Secrets Guide at a great Discount, you must be able to accept a pop up window and follow these instructions.

1. Go to the link provided below.

2. Allow the Guides sales page to fully load.

3. Once loaded, attempt to leave the page.  (This will cause a small pop up window)

4. Click cancel on the pop up window.  You will then be on a friends and family discount page saving you aproximately 25% off my guide price.

                              5.  Go to my Main Evony Secrets Guide page now.

<end of promo insert... back to main review>

This guide is absolutely filled with information on the game Evony.  There are over 90 pages of great quality information.  Both for the beginner and more advanced players.  I was very impressed with the quality of the information.  I followed the Quick Growth List and I was very pleased to have built my city up very large in the first five days.  The prestige growth was much faster than I had expected and I was plundering cities right out of Beginners Protection.  Later on in the game, I found that the ability to farm from his teachings made it very simple for me to feed my troops and build many more.  Attacking strategies, defense and learning to work with my other alliance members to coordinate attacks.  This guide simply goes on and on with so much information.  Tactics and much more vital information for advanced game play is just packed in this e-book.  Learn how to build an NPC city and use it for building your Heroes experience while reaping the resources.  Learn what to look for in a hero and how to build them up as large as possible and use them properly.  I suppose you could hunt all over the net for a few things here and there to learn over the next few months or you could get an all in one package of information.  Personally, I was very pleased with the guide and I look forward to any and all updates as they come out.

A few great tips from James' guide are:

Tip 66.    Join a good alliance quickly. You usually do not have to be in the same region as your alliance. You can accept the newbie package which contains a city teleporter. This will allow you to teleport to the same state as your alliance. Later on you will get a second package called the “Lords” package which is available when you reach Town Hall level 4. The Lords package will contain an additional city teleporter.

 

Tip 59.    When you are going to be offline for awhile (because you are going to work, or you are going to sleep) schedule things that take a long time. Build walls, town halls, and things that may take 8 hours or 40 hours or whatever to complete. Also make sure you schedule multiple batches of troops to be trained so that they are training the entire time you are offline. You also might consider sending an army or two to help defend your allies and be garrisoned in their city if you don’t fear being attacked or if you have a lot of defenses already. Some people send their armies to the other side of the world while they are going to be offline so that there army can’t be destroyed in battle. You can send them to a flat or valley a few hundred miles away. Your troops will be marching overnight so they won’t be home in your city to be destroyed in battle.

 

Tip 69.   Once you are in the “my items” link underneath your player photo. Then go to the “chest” tab and select the newbie gift and “apply” it to open it.

 

Tip 53.   The number of valleys/flats you can own is based on the Town Hall level of your city. TH level 1 can own 1 valley. TH2 can own 2 valleys, etc.

 

Tip 71.   The level of your walls affects the range of your defenses (archery towers) and your garrisoned archers also shoot further. The level of your walls also affects how many defensive structures you can have on the wall and how many structures you can queue up to build. For example a level 9 wall can have 14,692 ATs. A level 10 wall can have 18,166 ATs. It is assumed the wall bonus is similar to an archery bonus. It is assumed that you receive a 5% bonus per level of wall just like you receive a 5% bonus to your range based on your archery level. I’m not sure if this is true or not but if someone can verify the numbers I’d love to know what they are.

 

Tip 56.    Comforting can allow you to raise your loyalty, raise your population, etc. Comforting can be very important early on in the game. You can only do one comforting at a time. Comforting also has a 15 minute timer. Every 15 minutes the timer is reset and you can do comforting again.

 

Tip 63.   A clever strategy for capturing high level valleys is to allow your enemy to capture a high level valley first. Then you attack it and capture it after he recalls his troops. For example taking a level 10 valley will require 20k troops or more. However if you wait for an enemy to take a level 10 valley then you try to take it from him, you might be able to take it with only 1 troop!

Good luck on your game.